Blog Archives

The Worst Video Game of All Time

Over recent weeks Karl S Green has been counting down his favourite video games. This week he shares with us what he considers to be the worst video game of all time, one called Night Trap. Karl explains the story, the

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Posted in digital games, digital technology

My Number 1 Favourite Video Game of All Time

Karl S Green has been counting down his favourite video games over the last few weeks, and this week we reach number 1. The winner is Soul Blazer, a game which Karl discovered when he was 11 years old, and

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Posted in digital games, digital technology

Serious selfies, spring, and sensations

Thank you very much to all the contributors to Week 12’s 15 posts. Since I am behind on summaries, I hope that this brief summary will be enough to lead you to explore these posts. I found them all well worth

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Posted in #WeeklyBlogClub summary, architecture, blogging, communicating, communities, digital games, health, health services, leadership, learning, local government, management, natural environment, politics, public relations, setting goals, social care, social media, society, storm, universities, working practices

Leaving, changing, starting, springing

Despite the date on this summary, I am writing it a month after it should have been written (I have been very busy, mostly with voluntary work for a community group), so I will attempt the briefest summary I have written

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Posted in #WeeklyBlogClub summary, blogging, communicating, communities, digital games, health, health services, horticulture, leadership, local government, management, painting drawing, photography, public relations, setting goals, social media, weather, working practices

Frank Sidebottom, 150 Swedish tax inspectors and some physio

Thanks very much to everyone who contributed Week 10 posts – and apologies for my tardiness in writing the Week 10 summary. There was a strong health theme to the posts, not least since we had more healthcare professionals than usual

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Posted in #WeeklyBlogClub summary, charitable trusts, cultural heritage, digital games, health, learning, managing change, medical practice, mental health, monkeys, patient care, setting goals, social media, therapy, working practices

Stress, a little grrrr, blue light and some other colours

Stress, emergency services, healthcare, and art featured in Week 8’s posts but we will start with music. Carol Woolley’s post about a choral evening A Valentines musical treat (I’ve included a video of Thank You for the Music by Abba because it

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Posted in blogging, charitable trusts, communities, construction industry, digital games, emergency planning, emergency services, finance, fine art, fire service, good causes, health, health services, heat, humanity, learning, literature, music, painting drawing, police, public sector, social media, sunshine, teaching, Third sector, travel and exploration, Uncategorized, unconferences, universities, working practices

Chocolate, Daleks, The Wall, and rituals

We had 11 contributions for Week 41, the week in which this tweet: Another brick in the wall by @RossWigham http://t.co/7StWLUeUrP Wk41 #WeeklyBlogClub — Weekly Blog Club (@WeeklyBlogClub) October 21, 2013 was our 5,000th tweet – thanks to Derek Barron for noticing

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Posted in #WeeklyBlogClub summary, aeroplanes, communicating, cultural heritage, design, digital games, digital technology, family, film/video, finance, fine art, food, health, health services, historic buildings and sites, history, learning, local government, mental health, music, natural environment, painting drawing, parks, patient care, research, social media, squares, streets, therapy, tourism, working practices

Inspiring youngsters + research, resilience, randomness

It became clear when going through the Week 11 contributions that inspiring youngsters was a theme that had emerged over the previous few days. Sometimes themes emerge organically, with one post sparking off an idea for another one. This one

Posted in #WeeklyBlogClub summary, animations or cartoons, apps, blogging, charitable trusts, childcare, communicating, construction industry, cooking, democracy, design, digital games, family, fine art, food, hardware, health, housing, humour, learning, media, music, painting drawing, PhD, public relations, public sector, public spaces, regeneration, research, setting goals, social care, social media, software, special events, Third sector, town and country planning, training, turtles, wifi, working practices

Healthcare meets the software revolution

Debbie Provan writes about the various ways in which healthcare professionals use or could use social media and other digital tools both for learning and for providing good health information. Healthcare meets the software revolution by Debbie Provan on the Ayrshire Health blog.

Posted in apps, communicating, digital games, digital technology, health, health services, learning, social media, training, working practices

Can games solve our problems and bring our communities together

Liz Azyan looks at digital games and considers whether games could be used to engage citizens/gamers with government issues and produce co-created solutions. She reviews at SPENT, MMOWGLI, Participatory, Play the News, and Picture the Impossible as examples of “gaming

Posted in communities, digital games, football, learning, public sector, social media, working practices
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