Blog Archives

Inspiring youngsters + research, resilience, randomness

It became clear when going through the Week 11 contributions that inspiring youngsters was a theme that had emerged over the previous few days. Sometimes themes emerge organically, with one post sparking off an idea for another one. This one

Posted in #WeeklyBlogClub summary, animations or cartoons, apps, blogging, charitable trusts, childcare, communicating, construction industry, cooking, democracy, design, digital games, family, fine art, food, hardware, health, housing, humour, learning, media, music, painting drawing, PhD, public relations, public sector, public spaces, regeneration, research, setting goals, social care, social media, software, special events, Third sector, town and country planning, training, turtles, wifi, working practices

Healthcare meets the software revolution

Debbie Provan writes about the various ways in which healthcare professionals use or could use social media and other digital tools both for learning and for providing good health information. Healthcare meets the software revolution by Debbie Provan on the Ayrshire Health blog.

Posted in apps, communicating, digital games, digital technology, health, health services, learning, social media, training, working practices

Can games solve our problems and bring our communities together

Liz Azyan looks at digital games and considers whether games could be used to engage citizens/gamers with government issues and produce co-created solutions. She reviews at SPENT, MMOWGLI, Participatory, Play the News, and Picture the Impossible as examples of “gaming

Posted in communities, digital games, football, learning, public sector, social media, working practices

Shared Spaces: A tale of two grapevines

An inspiring post by Diane Sims on how to grow community and plants that can be eaten in ground that might not look particularly fertile. Shared Spaces: A tale of two grapevines by Diane Sims.

Tagged with:
Posted in apps, blogging, communicating, communities, digital games, digital technology, disability, food, hardware, local government, social media, software, town and country planning, websites, working practices